Toon Terror
Trap Counter

Toon Terror

  • Archetype:
  • Toon

  • View:
  • 4524




When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 7, 2026
49± 6/ 100
Power Score
Intrinsic 50
Deck 48

Toon Terror — Power Evaluation

Final Score: 49 ± 6 · Confidence: Medium

  • Intrinsic: 50 · Deck: 48 · Meta: provisional
  • Primary role: Removal / Negation

Why it scores here

Toon Terror reliably converts a Toon board into a one-for-one answer: it negates any Spell/Trap or monster effect and destroys the source, but only while the controller holds Toon World and at least one Toon monster, and only once per turn. Its presence in 400 of 400 sampled decks and 168 Toon-archetype decks confirms that it is a consistent Toon staple, not that it is intrinsically strong (guardrail 3). Combo evidence shows it on 10 of 10 boards with no starter, searched, material or payoff role, so it earns interaction value rather than combo conversion, and its body contributes nothing as material.

Axis scores

Axis Score Evidence
Accessibility 60 Set trap gated by Toon World plus a Toon monster; Toon Bookmark and Toon Table of Contents co-occur in 98.5% and 97.2% of decks, but no searched or starter role is recorded (inferred from text and combo stats).
Combo & Conversion 30 Appears on all 10 recorded boards (avg power index 26.9) yet is never tagged starter, searched or payoff, so it supports lines rather than building them (observed).
Resource Economy 50 Negates and destroys in a one-for-one exchange with no extra draw or refuel; card advantage is roughly even (inferred from text).
Effect & Interaction 62 Negates any Spell/Trap or monster effect, a broad scope, but limited to once per turn and gated on Toon World and a Toon monster (verified from card text).
Material Utility 5 A Trap card with no ATK, level or attribute, so it cannot serve as material (verified from card type).
Resilience & Flexibility 35 Dies to removal of Toon World or the Toon monster that enables it, and works in one spot per turn (inferred from text).
Deck-Building Efficiency 50 One copy in 390 of 400 decks, no garnets, but slot cost is tied to running Toon World and a Toon core (observed deck stats plus inferred restriction).

Calculation

Weight profile: Primary role Removal / Negation; no secondary role blended. Intrinsic ≈ 50, Deck ≈ 48, Meta = provisional. Modifiers: Conditional self-restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates any Spell/Trap or monster effect and destroys the source, a broad answer to most activations
  • Near-universal inclusion in the sampled decks (400 of 400), with 42% of decks in the Toon archetype
  • One copy typical, so it costs a single slot

Weaknesses

  • Needs Toon World and a Toon monster on the field before it can be activated
  • Once per turn, so a second activation in the same turn is not possible
  • Set trap, so it can be blown out by the opponent's removal of Toon World or its Toon monsters
  • Combo evidence shows no starter, searched or payoff role

Counters / choke points

  • Opponent removing or negating Toon World or the Toon monsters, which switches off the activation condition
  • Opponent sequencing effects so the first activation uses the once-per-turn limit

Best use

Negation/Interaction on Toon World boards. Decks: Toon. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: negates Spell/Trap or monster effects and destroys the source when Toon World and a Toon monster are controlled; Text: once per turn; Card type: Trap, no ATK/DEF/level, so no material value; 400 of 400 sampled decks run it, 390 at one copy
  • Observed: Appears on 10 of 10 recorded combo boards, average power index 26.9; Zero starter, searched, material or payoff tags across all boards; Co-occurs with Toon Bookmark (98.5%) and Toon Table of Contents (97.2%) in decks
  • Inferred: Restricted to Toon shells in practice despite 43 archetype labels in the deck sample; Card advantage roughly even because it trades one-for-one; Accessibility is conditional on Toon World being live
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Combo boards carry no role_in_combo tags, so the role rests on text usage_statistics covers only 3 archetype rows Only 1 guide mention











https://metaduelist.com/
Top